ink_in_hand (
ink_in_hand) wrote2009-07-27 02:48 am
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Sauricon Factsheets
FYI- These are nowhere near completed. They're just getting posted now since I told someone I would. That, and I worry if I don't it'd never happen. They're stubborn afts when it comes to revealing things about themselves, and I'm of the stance that one has to let the characters build themselves without really forcing anything. It takes longer for a character to completely solidify, true, but whatever does show up almost always sticks and stands the test of time.
Name: Sauricons (Group)
Universe: Transformers G1
Faction: Decepticons
Primary Function: Melee Fighters
Gender: Male; and in Torpedo's case, neuter
Optics: Red
Description: Created to counter the Dinobots. Much of their design is a result of the Constructicons trying to one-up the Autobots' team in as many ways as possible, this didn't entirely work out as planned. It unfortunately led to some notable flaws on the other end of the spectrum than what the Dinobots are noted to have. One very distinct example is their complete inability to say pronouns, the words "you" and "I". They usually compensate for this by speaking creatively, avoiding sentences that require those words, but there are times when it really shows. It's a trait that frustrates them to no end when they cannot get around it, they'd sooner speak for one another and sound normal than to be cornered into into exposing their inability to say he/she, him/her, his/hers, I, and 'you'. The plurals 'they', 'their' and 'theirs' is another matter, and the Sauricons exploit this mercilessly. (I'm not too sure about this last part, it's there more as an ease of writing for me than as an accepted character trait)
They were equipped to be as aware of their surroundings as possible. Each Sauricon's dominate senses overlap to cover as large a range as possible. Torpedo is rather reliant on sonar and touch/pressure, Minefield is more tactile and chemical, Wardrum is auditory, Sawblade is olfactory and infrared (low wave visual), and Batteringram leans towards vision and electrical. But because of this, they tend to constantly be distracted by something. As they cannot not notice what's around them, this makes it when they are focused on something all the more poignant.
They share the same three colors: black, white and teal.
Personality: Extremely conscious of how inexperienced they are in the war, they're constantly trying to improve themselves. They're young and they know it. Whether it's physical skills or knowledge, they'll make a game of it to learn what they're missing. Skill games like Gravity Chicken where they'll all cut their anti-gravs while flying and see just how close to the ground they can get before pulling out. It's also led to a bit of hero worshiping of some members of the Decepticon army.
They're pragmatic. While it may be unusual amongst Decepticons (or Transformers in general) none of them are prone to boasting, they won't act as if they know or can do something when they don't. They see no point to it. To the aggravation of some mechs, they're not even embarrassed about it. Though what they can do, they are proud of.
They are also equipped with a sparklings unending curiosity. The only situations in which they won't take the time to go “What's that?” or "Why is that doing that?" is on the battlefield or during a mission, though they might still make note of whatever caught their interest to look up later. They'll never sate their hunger for knowledge, even though their personal interests vary.
They're extremely loyal to the Decepticon cause. Almost to the point of blindly following Megatron and his orders, mostly due to their lack of experience. They assume that with all the vorns of leading the Decepticons he has a far better grasp on any given situation than they, whether or not this is actually true can be up for debate.
Likes: Each other, learning, fighting the Dinobots, fighting the rest of the Autobots, Hotzone, the Constructicons
Dislikes: The Dinobots, the rest of the Autobots, being ignorant, being inexperienced, boredom
Other: Individually they're not as strong or heavy as any of the Dinobots (thanks to limited resources and a pressing concern to keep energon consumption low) but the Sauricons make up for it by being a better fighting unit. Very pack-like in their mentality of each other and how they function as a team, they're not going to get in each other's way. And if they do, they'll keep any aggravation of the incident until the battle is over, if it's even that important.
Alternate Modes: (alphabetically) Charonosaurus, Euplocephalus, Giganotosaurus, Pachycephalosaurus, Tylosaurus
Tools/Weapons: Fists, claws, alt-modes and specific attributes are preferred. A standard blaster/gun for long range combat, but they're not marksmen.
History: Once again the Dinobots have foiled a plan of Megatrons'. Megatron gets pissed. Megatron, while venting, makes a throwaway comment. The Constructicons hear Megatron. The Constructicons choose to take his comment to spark. Megatron.... meet the Sauricons.
Height: 31 feet
Description: Leader of the Sauricons,. His dominate sense is scent, large olfactory panels make up a lot of the space in his alt-mode's head. These transfer over into his root mode's arms, and while not as efficient when packed together without as many air gaps, it's no issue smelling anything he sticks his hands near.
Personality: The diligent/resolute one. As leader of the Sauricons, Sawblade is driven to make his team the best they can be and to remove the Dinobot threat once and for all. Whether it's through prioritizing their learning focus to make sure they have the most important of things covered first, or making them stop their individual distractions to take part in team drills. Though the fact that they are all driven to improve themselves, no pushing needed, sometimes feelings of inadequacy arise. He's shy towards anyone outside his siblings, but won't let that get in the way of maintaining the team head, a position he takes with complete seriousness. He's soft spoken; compared to the mech he was built to oppose, you almost never hear him raise his voice unless he needs to be heard over something else.
Likes: Has a bit of hero worship towards Onslaught.
Dislikes: Grimlock. Wasting anything; time, materials, ammunition.
Primary Function: Melee Fighter
Secondary Function: Unit Leader
Alternate Mode: Giganotosaurus
Height:
Description: Largest of the team he towers over most transformers, but it's not a feature that's easily noticed when he is so adept at not drawing attention to himself. He is also the most heavily armored and can take more damage than his siblings. Specializing in
Personality: The unreadable one. Minefield is a mech that acts open and friendly enough and he actually is, most of the time. To the extent that one would start to think he's softsparked with how rarely he'll be the aggressor, it's easy to forget he's just as strong willed as his siblings. But within that amiable, fade-into-the-background personality lay a Sauricon through and through. He'll smile and laugh with you, patting you on the back while slipping a bomb under your armor. Minefield is also notorious for his ability to wait and wait, and wait. While still young, he has yet to lose his patience with anything. He is the one that grounds the team and makes sure that they don't drive themselves into exhaustion induced stasis trying to do everything at once. And like his namesake, you won't know you've set him off until it's too late. He too, is a quiet mech.
Primary Function: Melee Fighter
Secondary Function: Defense
Alternate Mode: Euplocephalus
Name: Wardrum
Height:
Description:
Personality: The exuberant one. Wardrum is one of the most social of the five, he is also the most well known of the group. It's his self-appointed place in the team to distract the enemy and encourage allies, often through singing Decepticon war songs on the battlefield.
Likes: To sing, even during battle.... well, especially during battle. To mimic sounds to prank his fellow Decepticons, noises like doors opening and closing, footsteps or even other voices. Listening to various sounds as others would music.
Dislikes: Jazz (those speakers are annoying),
Primary Function: Melee Fighter
Alternate Mode: Charonosaurus
Tools/Weapons: Whereas Soundwave is a master of radiowaves, Wardrum works with sound itself. Using it as a primary identifier of the world around him.
Name: Torpedo
Height:
Gender: Absolutely neuter, but accepts the male pronoun
Description: If a transformer could be considered limber than Torpedo is definitely one of them, thanks to a flexible alt. Twisting and bending in ways that leave many cringing and and wanting to rub their joints in empathy. The thick helm bands and neck ring are a complex sonar system that allows for a near 360 degree sensor range. They are part of Torpedo's primary sensory array, and the neck ring is directly integrated with his vocalizer. During normal functioning, vision is augmented by the system, leading to greater depth perception and analysis of surrounding materials. The ring can transmit high to low frequency sound waves in all directions while the bands pick up the returning echo.
Personality: The odd one. Tactile, curious, energetic, and probably the most annoying of the lot. Nothing intentionally malicious, just a complete disregard for some basic social norms, including the right way to sit in chairs. If you've ever met a ferret you'll have a rough idea of most of Torpedo's personality.
Likes: Flying/swimming to the point that he uses his pedes more as landing gear than a mode of transportation. Exploring, Draping himself wherever he recharges. Sea life.
Dislikes: Walking, Starscream, cleanser/soap
Primary Function: Melee Fighter
Secondary Function: Aerial Support/Scout
Alternate Mode: Tylosaurus
Tools/Weapons: A complex sonar system housed in the neckring and helm protrusions leaves Torpedo with a soundvision dominate form of sensing the world. If the receivers are deafened or the neck ring damaged then he feels near blind. While Torpedo can see perfectly fine with just his optics, losing his sonar is as effective as taking away a near sighted human's glasses. A sonic pulse is also effective as a makeshift weapon, though due to being integrated with his vocalizer it's not really meant to be used that way so it isn't used often.
Height:
Description:
Personality: The tenacious one. While the whole team possesses a focus on and off the battlefield that can be disturbing in its' intensity, Batteringram is the one who'll keep at it long after what is considered prudent. His ability to spot and exploit weakness is to his credit as long as he knows when to stop and back off. Unfortunately his stubbornness can get in the way when even HE is aware of the futility of the situation.
Likes: Programing, hacking
Primary Function: Melee Fighter
Secondary Function: Defense breaker, physically or through code.
Alternate Mode: Pachycephalosaurus
Name: Sauricons (Group)
Universe: Transformers G1
Faction: Decepticons
Primary Function: Melee Fighters
Gender: Male; and in Torpedo's case, neuter
Optics: Red
Description: Created to counter the Dinobots. Much of their design is a result of the Constructicons trying to one-up the Autobots' team in as many ways as possible, this didn't entirely work out as planned. It unfortunately led to some notable flaws on the other end of the spectrum than what the Dinobots are noted to have. One very distinct example is their complete inability to say pronouns, the words "you" and "I". They usually compensate for this by speaking creatively, avoiding sentences that require those words, but there are times when it really shows. It's a trait that frustrates them to no end when they cannot get around it, they'd sooner speak for one another and sound normal than to be cornered into into exposing their inability to say he/she, him/her, his/hers, I, and 'you'. The plurals 'they', 'their' and 'theirs' is another matter, and the Sauricons exploit this mercilessly. (I'm not too sure about this last part, it's there more as an ease of writing for me than as an accepted character trait)
They were equipped to be as aware of their surroundings as possible. Each Sauricon's dominate senses overlap to cover as large a range as possible. Torpedo is rather reliant on sonar and touch/pressure, Minefield is more tactile and chemical, Wardrum is auditory, Sawblade is olfactory and infrared (low wave visual), and Batteringram leans towards vision and electrical. But because of this, they tend to constantly be distracted by something. As they cannot not notice what's around them, this makes it when they are focused on something all the more poignant.
They share the same three colors: black, white and teal.
Personality: Extremely conscious of how inexperienced they are in the war, they're constantly trying to improve themselves. They're young and they know it. Whether it's physical skills or knowledge, they'll make a game of it to learn what they're missing. Skill games like Gravity Chicken where they'll all cut their anti-gravs while flying and see just how close to the ground they can get before pulling out. It's also led to a bit of hero worshiping of some members of the Decepticon army.
They're pragmatic. While it may be unusual amongst Decepticons (or Transformers in general) none of them are prone to boasting, they won't act as if they know or can do something when they don't. They see no point to it. To the aggravation of some mechs, they're not even embarrassed about it. Though what they can do, they are proud of.
They are also equipped with a sparklings unending curiosity. The only situations in which they won't take the time to go “What's that?” or "Why is that doing that?" is on the battlefield or during a mission, though they might still make note of whatever caught their interest to look up later. They'll never sate their hunger for knowledge, even though their personal interests vary.
They're extremely loyal to the Decepticon cause. Almost to the point of blindly following Megatron and his orders, mostly due to their lack of experience. They assume that with all the vorns of leading the Decepticons he has a far better grasp on any given situation than they, whether or not this is actually true can be up for debate.
Likes: Each other, learning, fighting the Dinobots, fighting the rest of the Autobots, Hotzone, the Constructicons
Dislikes: The Dinobots, the rest of the Autobots, being ignorant, being inexperienced, boredom
Other: Individually they're not as strong or heavy as any of the Dinobots (thanks to limited resources and a pressing concern to keep energon consumption low) but the Sauricons make up for it by being a better fighting unit. Very pack-like in their mentality of each other and how they function as a team, they're not going to get in each other's way. And if they do, they'll keep any aggravation of the incident until the battle is over, if it's even that important.
Alternate Modes: (alphabetically) Charonosaurus, Euplocephalus, Giganotosaurus, Pachycephalosaurus, Tylosaurus
Tools/Weapons: Fists, claws, alt-modes and specific attributes are preferred. A standard blaster/gun for long range combat, but they're not marksmen.
History: Once again the Dinobots have foiled a plan of Megatrons'. Megatron gets pissed. Megatron, while venting, makes a throwaway comment. The Constructicons hear Megatron. The Constructicons choose to take his comment to spark. Megatron.... meet the Sauricons.
Name: Sawblade
Height: 31 feet
Description: Leader of the Sauricons,. His dominate sense is scent, large olfactory panels make up a lot of the space in his alt-mode's head. These transfer over into his root mode's arms, and while not as efficient when packed together without as many air gaps, it's no issue smelling anything he sticks his hands near.
Personality: The diligent/resolute one. As leader of the Sauricons, Sawblade is driven to make his team the best they can be and to remove the Dinobot threat once and for all. Whether it's through prioritizing their learning focus to make sure they have the most important of things covered first, or making them stop their individual distractions to take part in team drills. Though the fact that they are all driven to improve themselves, no pushing needed, sometimes feelings of inadequacy arise. He's shy towards anyone outside his siblings, but won't let that get in the way of maintaining the team head, a position he takes with complete seriousness. He's soft spoken; compared to the mech he was built to oppose, you almost never hear him raise his voice unless he needs to be heard over something else.
Likes: Has a bit of hero worship towards Onslaught.
Dislikes: Grimlock. Wasting anything; time, materials, ammunition.
Primary Function: Melee Fighter
Secondary Function: Unit Leader
Alternate Mode: Giganotosaurus
Name: Minefield
Height:
Description: Largest of the team he towers over most transformers, but it's not a feature that's easily noticed when he is so adept at not drawing attention to himself. He is also the most heavily armored and can take more damage than his siblings. Specializing in
Personality: The unreadable one. Minefield is a mech that acts open and friendly enough and he actually is, most of the time. To the extent that one would start to think he's softsparked with how rarely he'll be the aggressor, it's easy to forget he's just as strong willed as his siblings. But within that amiable, fade-into-the-background personality lay a Sauricon through and through. He'll smile and laugh with you, patting you on the back while slipping a bomb under your armor. Minefield is also notorious for his ability to wait and wait, and wait. While still young, he has yet to lose his patience with anything. He is the one that grounds the team and makes sure that they don't drive themselves into exhaustion induced stasis trying to do everything at once. And like his namesake, you won't know you've set him off until it's too late. He too, is a quiet mech.
Likes: Bombs and explosives a little more than he should, not that anyone outside his siblings really realize this.
Primary Function: Melee Fighter
Secondary Function: Defense
Alternate Mode: Euplocephalus
Name: Wardrum
Height:
Description:
Personality: The exuberant one. Wardrum is one of the most social of the five, he is also the most well known of the group. It's his self-appointed place in the team to distract the enemy and encourage allies, often through singing Decepticon war songs on the battlefield.
Likes: To sing, even during battle.... well, especially during battle. To mimic sounds to prank his fellow Decepticons, noises like doors opening and closing, footsteps or even other voices. Listening to various sounds as others would music.
Dislikes: Jazz (those speakers are annoying),
Primary Function: Melee Fighter
Alternate Mode: Charonosaurus
Tools/Weapons: Whereas Soundwave is a master of radiowaves, Wardrum works with sound itself. Using it as a primary identifier of the world around him.
Name: Torpedo
Height:
Gender: Absolutely neuter, but accepts the male pronoun
Description: If a transformer could be considered limber than Torpedo is definitely one of them, thanks to a flexible alt. Twisting and bending in ways that leave many cringing and and wanting to rub their joints in empathy. The thick helm bands and neck ring are a complex sonar system that allows for a near 360 degree sensor range. They are part of Torpedo's primary sensory array, and the neck ring is directly integrated with his vocalizer. During normal functioning, vision is augmented by the system, leading to greater depth perception and analysis of surrounding materials. The ring can transmit high to low frequency sound waves in all directions while the bands pick up the returning echo.
Personality: The odd one. Tactile, curious, energetic, and probably the most annoying of the lot. Nothing intentionally malicious, just a complete disregard for some basic social norms, including the right way to sit in chairs. If you've ever met a ferret you'll have a rough idea of most of Torpedo's personality.
Likes: Flying/swimming to the point that he uses his pedes more as landing gear than a mode of transportation. Exploring, Draping himself wherever he recharges. Sea life.
Dislikes: Walking, Starscream, cleanser/soap
Primary Function: Melee Fighter
Secondary Function: Aerial Support/Scout
Alternate Mode: Tylosaurus
Tools/Weapons: A complex sonar system housed in the neckring and helm protrusions leaves Torpedo with a soundvision dominate form of sensing the world. If the receivers are deafened or the neck ring damaged then he feels near blind. While Torpedo can see perfectly fine with just his optics, losing his sonar is as effective as taking away a near sighted human's glasses. A sonic pulse is also effective as a makeshift weapon, though due to being integrated with his vocalizer it's not really meant to be used that way so it isn't used often.
Name: Batteringram
Height:
Description:
Personality: The tenacious one. While the whole team possesses a focus on and off the battlefield that can be disturbing in its' intensity, Batteringram is the one who'll keep at it long after what is considered prudent. His ability to spot and exploit weakness is to his credit as long as he knows when to stop and back off. Unfortunately his stubbornness can get in the way when even HE is aware of the futility of the situation.
Likes: Programing, hacking
Primary Function: Melee Fighter
Secondary Function: Defense breaker, physically or through code.
Alternate Mode: Pachycephalosaurus
no subject
With how fond Sawblade is of scent, for whatever reason, I keep on seeing him break out into some sort of bee dance when he's too excited to convey something properly. And Torpedo *giggles uncontrollably* I am now going to be unable to see him as anything but a giant robotic ferret. He's also going to spend a great deal of his time draped over Hotzone trying to learn everything that my OC is doing right now and generally being annoying to my poor Autobot, even though he doesn't mean to. I also have to work in that surprise hug! from Wardrum somewhere from that one picture you drew. Just because tormenting characters are so much fun. That, and it would totally freak out both faction to see that. I'm thinking I'll be doing something like the Christmas truce for that one, since it'll be a challenge to come up with something believable to make both sides have a temporary cease fire without it being the end of the world situation.
*pokes Saurs to give you more info on them* Come on guys, at least tell people your likes and dislikes and what weapons you use. That's not too much to ask for, is it? *pokes some more*
no subject
... Sawblade, is... now gesturing about in sign language, he can't find the verbal words and so has resorted to using the visual. (I blame you) As for Tor, I blame (oh look at me blame things) spending too much time with my sister's ferrets while thinking about transformers. Hotzone will be fine at first, Torpedo does have a sort of no touchie (to that extent that is) policy until he gets the go ahead, but then there's no moderation after that. But with the size difference there may be more leaning than draping, I dunno. And now I'm worried for Hotzone with what the rest of the Autobot's reactions are, if you're planning on freaking out the factions as you said.
With weapons, they're almost exclusively hand to hand, sometimes I think they even forget they have guns from time to time. Which is really a bizarre thought when it's something that you'd think would go against their very nature. And the height thing is mostly because I can't find anything for the canon G1 bots and it makes me twitchy to put even a rough guess down.
no subject
I will eagerly take all blame if it results in reactions like this. For the Autobot's reactions, well, it really depends on what way I want to go with it. *muffled snickering* Now I'm seeing Tor another nickname could be Pedo, which I'm sure he wouldn't like after someone explains the human definition of, which, before they found out, someone would shorten to Ped and then pedped/pedepede.) as being all cautious around Hotzone at first, since he's the kind that is experimenting almost all the time and it's not exactly a good idea to be really physical when someone's doing that (as many found the hard way with Wheeljack) and the fact that 'Zone's a pretty no touchie bot himself. Then, for some reason, he makes an off hand comment/signal/whatever which Tor takes as permission to imitate a curtain, and from that point forward, won't quit. Especially since many are of the opinion that Hotzone either was a Decepticon at one point or IS a 'Con and is trying to hide the fact. He and Red Alert really don't get along that well. And finding him all buddy buddy with a while unit of them isn't going to fly well with them.
Oh, good luck with the height thing. Since it's kind of impossible to pin a single measurement to every mech, mainly because of the whole mass shifting thing going on in G1 and the fact that scale is, well, you'd go insane trying to figure that out for the TF universe. Just look at the TF wiki entry for scale (http://transformers.wikia.com/wiki/Scale) to see what I mean. Basically, I go my their alt modes and take cues from Movie verse as well.
This is the best for Movie verse I could find. And I'm positive some are still wrong since I kept getting conflicting data.
Optimus Prime - 28'
Ironhide - 22'
Ratchet - 20' Alt length: 122.8 in
Bumblebee - 16'
Jazz - 14' Alt mode length: 157.2 inches
Megatron - 35' to 40'
Blackout - 33' Alt Length: 88 ft.
Scorponok - 9'
Starscream - 31' Alt Length: 62 ft. 1 in.
Bonecrusher - 25' Alt Length: 27 ft.
Brawl - 25'
Barricade - 16'
The preference for hand to hand should come in handy, particularly with their alt modes. It'd certainly come as an element of surprise in the battle field when instead of doing the expected, they hand the Autobots their afts the old fashioned way. And really, not that shocking considering who they are. At least, it makes sense to me, what with their alt modes, origin and all that.
no subject
Pedo? D: Oh Torpedo! *snickers* Pedepede, the nicknames keep piling up for the poor thing. Torpedo is currently very sullen and moping because of the less than flattering tone of 'em. Considering that they're younger than even the Dinobots by a couple of years, that would be tricky to pull off anyway. And you boiled down perfectly just what would happen for Hotzone to end up being used as coat rack, he probably wouldn't even realize when it was that he unintentionally gave permission. Getting caught associating with Decepticons and having the Autobots act like that is what I was thinking of in the way of Hotzone's problems.
Trying to find any slightly reliable TF scale is a nightmare that's for sure. I've seen that page and have tried to accept that it was all a lost cause, but I think I'm too scientifically minded to ever let it go completely. *latches desperately onto movieverse measurements* Thank you!
Being preferential for hand-to-hand does fit them, it just sort of boggles me that they sort of ignore the fact that most battles between the two factions are firefights. And that using a gun would be beneficial to their continuous living state.
no subject
And that reminds me, what do the Sauricons think of the Technobots? What with Grimlock creating an entire Gestalt on his own.
Yeah, Hotzone gets into a little bit of trouble there, with Red Alert taking him in for questioning. Unsurprisingly, it's many of the science bots that side with him, since they're more sympathetic about wanting to share knowledge and how they're kind of chaffing a bit with the results of the war meaning that so many things they discover/create have to be kept secret.
The whole hand to hand thing may be odd. But then again, there are real life examples like Jack Churchill, (http://www.cracked.com/article_17019_5-real-life-soldiers-who-make-rambo-look-like-pussy.html) who takes the whole concept even further. Check out his Wiki page (http://en.wikipedia.org/wiki/Jack_Churchill), and here I though my family had a bad habit with automatically wanting to look down a weapon's barrel, at least those were handguns, and unloaded. And, well, at least they don't get into arguments with their weapons like Hawkeye from MASH did. Which would be a rather...interesting spectacle if their weapons were built in like you see in Movie verse.
no subject
Disbelief (yeah right, stop pulling our wires), hurt (because they're better than the Dinobots fraggit), and then anger (how DARE he). There's a little superior pride there too, since Grimlock made smart mechs to do a job he couldn't. *shrug* Honestly? They try to ignore that the Technobots exist. But since that never works, at least the knowledge as to who their creator is. And I'm under the impression that they don't know Grimlock was an undeniable genius at the time.
Handgun or cannon, both will kill you should they go off, one's just bigger. Well... since there are gun!bots in canon, seeing a mech or femme shouting at their weapon wouldn't be too unusual. And great for crack if someone left a decoy for their handler to find and shout at. Which, would actually make those instances where their gun is just a gun, and has always been a gun all the more laugh/facepalm worthy.